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DEMO REEL
Jeff Masters Demo Reel 2023
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BREAKDOWN
BREAKDOWN
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Tezspire: "Be You"

CG Supervisor leading a global team of over 30 artists to create a :60 nationally televised spot and marketing materials for the brand launch of Tezspire, an asthma medication from Amgen/AstraZeneca.  We created 10 custom human characters, 4 furry animals, and 5 detailed, unique environments.

Studio: ATKPLN

Software: Maya, Arnold, Nuke

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Cap'n Crunch

CG Supervisor for :15 "Equity" spot featuring Cap'n Crunch re-imagined as a 3D animated character.  Also responsible for toon shading lookdev for Cap'n and cereal simulations.

Studio: ATKPLN

Software: Maya, Arnold, Nuke

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Wholly Guacamole: Football

CG Lead, on-set VFX Supervision, lighting, prop lookdev, 3D lime compositing projections.

Studio: The Mill

Software: Maya, Arnold, Nuke

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No Activity: Season 4

Lighting and Compositing Supervisor for all 8 epiosdes of the fully animated Season 4 of "No Activity" for CBS/Paramount+.  Led a global remote team of about 15 lighters and compositors, designed a template system for mass rendering and compositing, and reviewed and approved all final shots for delivery.

Studio: ATKPLN / Flight School Studio

Software: Houdini, Octane, Nuke

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The Book of Life

Lighting and Compositing.  Lead lighter /environment lighting for the film.  Nominated for a VES Award for  “Outstanding Created Environment in an Animated Feature Motion Picture” for the environment lighting in “The Land of the Remembered”

Studio: Reel FX

Software: Houdini, Mantra, Nuke

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Lego Ninjago Marketing

Lighting and compositing for several marketing shorts for Lego Ninjago.

Studio: Reel FX

Software: Houdini, Octane, Nuke

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Oncor

Lighting & compositing.  Surfacing for wet roads and puddle ripples.

Studio: Reel FX

Software: Houdini, Octane, Nuke

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Sherlock Gnomes

Environment and shot lighting for museum sequence.

Studio: Reel FX

Software: Maya, Arnold, Nuke

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Free Birds

Lighting and compositing.  Key shot artist for the film.​

Studio: Reel FX

Software: Maya, MayaMan, Nuke

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Heads Up Display

Compositing for shots shown and contributed to the look development and texture painting for a number of assets on the main characters and the stadium environment.

Studio: Digital Domain

Software: Nuke, Maya, VRay, Mari, Photoshop

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Ball Unleashed

Texturing and Surfacing for pitcher: hand/glove, helmet detail and scratches, neck, and armor detail

Studio: Digital Domain

Software: Mari, Photoshop

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