DEMO REEL
BREAKDOWN
Tezspire: "Be You"
CG Supervisor leading a global team of over 30 artists to create a :60 nationally televised spot and marketing materials for the brand launch of Tezspire, an asthma medication from Amgen/AstraZeneca. We created 10 custom human characters, 4 furry animals, and 5 detailed, unique environments.
Studio: ATKPLN
Software: Maya, Arnold, Nuke
Cap'n Crunch
CG Supervisor for :15 "Equity" spot featuring Cap'n Crunch re-imagined as a 3D animated character. Also responsible for toon shading lookdev for Cap'n and cereal simulations.
Studio: ATKPLN
Software: Maya, Arnold, Nuke
Wholly Guacamole: Football
CG Lead, on-set VFX Supervision, lighting, prop lookdev, 3D lime compositing projections.
Studio: The Mill
Software: Maya, Arnold, Nuke
No Activity: Season 4
Lighting and Compositing Supervisor for all 8 epiosdes of the fully animated Season 4 of "No Activity" for CBS/Paramount+. Led a global remote team of about 15 lighters and compositors, designed a template system for mass rendering and compositing, and reviewed and approved all final shots for delivery.
Studio: ATKPLN / Flight School Studio
Software: Houdini, Octane, Nuke
The Book of Life
Lighting and Compositing. Lead lighter /environment lighting for the film. Nominated for a VES Award for “Outstanding Created Environment in an Animated Feature Motion Picture” for the environment lighting in “The Land of the Remembered”
Studio: Reel FX
Software: Houdini, Mantra, Nuke
Lego Ninjago Marketing
Lighting and compositing for several marketing shorts for Lego Ninjago.
Studio: Reel FX
Software: Houdini, Octane, Nuke
Oncor
Lighting & compositing. Surfacing for wet roads and puddle ripples.
Studio: Reel FX
Software: Houdini, Octane, Nuke
Sherlock Gnomes
Environment and shot lighting for museum sequence.
Studio: Reel FX
Software: Maya, Arnold, Nuke
Free Birds
Lighting and compositing. Key shot artist for the film.
Studio: Reel FX
Software: Maya, MayaMan, Nuke
Heads Up Display
Compositing for shots shown and contributed to the look development and texture painting for a number of assets on the main characters and the stadium environment.
Studio: Digital Domain
Software: Nuke, Maya, VRay, Mari, Photoshop
Ball Unleashed
Texturing and Surfacing for pitcher: hand/glove, helmet detail and scratches, neck, and armor detail
Studio: Digital Domain
Software: Mari, Photoshop